Mobile games, built to last

Games that keep playing.

Persistent Systems is a mobile game studio. We design and publish casual, puzzle, arcade and hyper-casual titles for Android and iOS — engineered for retention, tuned for revenue and built to scale.

+28%Ad revenue
4.3★Rating
Persistent● Live
SCORE48,920
Rewarded ad · +50 coins
What we do

Built, published and grown

Everything from first build to the revenue line — handled by one team.

Casual & Hyper-casual

One-more-go titles engineered for mass reach and fast iteration.

Puzzle & Card

Match, brain-teaser and card games with deep, rewarding progression.

Arcade & Racing

Fast, replayable action and racing built for quick sessions and high scores.

Strategy & Adventure

Deeper titles with systems and stories that keep players invested.

Monetization

Rewarded video, interstitials and IAP tuned to earn without hurting retention.

LiveOps & Analytics

Events, A/B tests and cohort analytics that keep games healthy after launch.

10+
Game genres
25M+
Total installs
30+
Countries reached
4.3
Avg. store rating
Performance

Reach and revenue, together

Distribution gets your content or app in front of people. Monetization turns that audience into revenue. We work on both, and we report on both honestly.

  • Multi-platform reach
  • Monetization tuned around retention
  • Clear reporting on what changed
  • One team responsible end to end
Pitch your game
Ad revenue+28%
Retention D7steady
eCPMimproving
Fill rate97%
Illustrative performance dashboard
How we work

A clear process

01

Concept

We prototype the loop and test whether it's fun.

02

Build

The game is built with analytics and ads planned in.

03

Soft launch

Small-market release to read the numbers honestly.

04

Scale

If it works, we scale acquisition and keep optimising.

Start here

Pitch your game

Tell us about your game and we'll come back on publishing and monetization.

  • Takes under a minute
  • Reply within one working day
  • No obligation
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What do you need?
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How do we reach you?
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Send to our team

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A title that actually retained players, and the ad revenue held up as we scaled. No drama.
Publishing partnerSingapore
Next step

Let's work together

Tell us what you're building and we'll come back with something useful.

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