
Persistent Systems is a mobile game studio. We design and publish casual, puzzle, arcade and hyper-casual titles for Android and iOS — engineered for retention, tuned for revenue and built to scale.
Everything from first build to the revenue line — handled by one team.
One-more-go titles engineered for mass reach and fast iteration.
Match, brain-teaser and card games with deep, rewarding progression.
Fast, replayable action and racing built for quick sessions and high scores.
Deeper titles with systems and stories that keep players invested.
Rewarded video, interstitials and IAP tuned to earn without hurting retention.
Events, A/B tests and cohort analytics that keep games healthy after launch.
Distribution gets your content or app in front of people. Monetization turns that audience into revenue. We work on both, and we report on both honestly.
We prototype the loop and test whether it's fun.
The game is built with analytics and ads planned in.
Small-market release to read the numbers honestly.
If it works, we scale acquisition and keep optimising.
Tell us about your game and we'll come back on publishing and monetization.
A title that actually retained players, and the ad revenue held up as we scaled. No drama.
Tell us what you're building and we'll come back with something useful.